![]() This happens before any texture or mesh has been loaded so I think that the problem is with the code. It seems that is a memory reservation allocation, but I’m not sure why. Graphics APIs: WebGL 2.0 and WebGL 1.0 | Color Space: Gammaĭuring the loading (Unity Logo), the memory consumption is around 800MB and just when the loading is finished and the app starts then there is a jump (in just one second) in memory consumption to 1.5GB. Linker target: WebAssembly | Memory Size: 256Ĭompression format: Gzip (tested also with Broli) Compiled with Unity 2018.3.2f1 and tried also with Unity 2019.1.0b1 Tested with last version of Firefox (64bit) and Chrome (64bit). ![]() After using the app for some minutes and adding more content the 2GB limit is reached and the WebGL memory error window is shown. The memory consumption is around 1.5GB according to Task Manager. ![]() I have a problem with my WebGL project, an online interior design tool. ![]()
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