![]() At least in skyrim, some mods require 2-3 other mods to work, and those 2-3 mods also require another mod. My guess is there are mods that require other mods and spesific versions in order to work, and problems with load order, or missing mods. Should you run in a wall, you might considerr cutting down your mod list: the chance of crashing is like number of mods ^ 5 ) ![]() I assume, you only have a limited experience with TES modding, for that, your mod list is quite ambitious. Should the game crash (hopefully in a way you can reproduce), the hard work starts, make a hard save again and disable one mod at a time, see if it crashes, If it doesnt that sadly doesnt mean you found the culprit, but it's a start. It's best to build a minimal bash patch, only leveled lists, if everything looks stable, you can enable more options. You have quite some mods with cell edits, so I'd stay away from 'import cells'. When it comes to bash, for starters, less is more. This way you always have a fallback point if things go wrong. ![]() When modding a Beth game, it's common practice to play through the tutorial (prison + sewers) without any mods and then, when leaving the sewers and prompted for your build, make a hard save (open the console and type 'save endOfSewers'). ![]()
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